Remember the cries of fans of the Command series & Conquer when the third part came out? “Kane returned, Kane returned! Glory to Kane!”. But he stayed with us, alas, not so long. The shelves are already the last part of the great strategy, and now everyone is sadly repeated: “Kane has gone forever, Kane will no longer return. “That’s just what is caused by this sadness – longing for the outgoing RTS, which has been with us for so many years, or the quality of the game itself?
Revolutions sometimes occur. Without them, no way. The usual genre is changing, the series change, and the developers also become different. And therefore often the usual turns into something completely new. And this is not always a delight immediately. Remember how many screams rose when Dawn of War 2 ceased to be classic RTS? Players, only getting into the Beto, wrote that this is such a joke. IN RELIC, Apparently, they decided to play everyone, and therefore eliminated the construction of the base, but then they will definitely return it.
Not returned. And here are the guys from Electronic Arts Also, they were not going to do this after “Beta”. As we wrote earlier, more Command & Conquer 4 Not RTS. This is real time tactics. No base, there is no construction. And the only thing we can create in addition to the army is the assembly workshop itself. And by the way, there are three classes: attacking, defending or supporting. A set of troops, skills, tactics and battle strategy will depend on the orientation.
Moreover, as soon as you decided with the class and ordered a mobile MSC, you can immediately rivet the fighters. Almost any. No need to build huts, then provide them with electricity, order storage facilities, bring drinking water to workers and give them lunch breaks. There is no such thing here. However, even ordinary, most familiar “money” or “resources” in Tiberian Twilight Do not find. The only thing that limits us is the troops limit on the map. And how often you will lose fighters – it does not matter. At least three seconds after the construction, send everyone to death – nothing terrible will happen. Create new ones. Just have to wait a bit while they build. This is the only punishment.
The second feature is the presence of a mobile assembly workshop. The factory that the troops produces does not stand still. He walks. Rides. Or flies. And this is a very competent and interesting move.
In ordinary RTS, as a battle in the campaign,? We appear at the MSC, we begin to develop there, we build a base for fifteen minutes, and then we order thousands of tanks/aircraft/ships and move on to the attack. Or the enemy comes to win us. But we always sit on one point and carry troops from the beginning of the map to the end. And this, remember, is not very exciting.
Here we are not attached to one place. And therefore, theoretically, the missions should be made much more interesting. You can first go to help the allies recover the attack, then run after the enemy’s assembly shop, then save some hostages. It’s much more dynamic.
Classes. Now in strategies!
Plus greatly diversifies the gameplay and division into classes. Choosing an attack, and then we have tanks, heavy equipment, huge combat vehicles included. Support specializes in aviation. She even flies. And therefore, the levels pass a little differently. We do not need to go around the cliffs, do not do circles. We always move straight. The third class can build defensive turrets, create protective barriers and produce infantrymen.
Moreover, in one battle, we can change the specialization several times. Even the troops will be able to combine. They blew up one MSC, built another, and all the soldiers who released the previous assembly workshop remained.
Well, in order to maintain an element of “development during the battle”, as is the case in RTS, when at first we build only simple soldiers, and then we move to incredibly powerful, the developers introduced the “strength” set system. Kill the enemy, capture Tiberium, Raise the chair behind us And we are awarded for this.
Viva la Revolution
So immediately kick the game and mock it for the fact that it is no longer RTS – there is no need. The developers, in principle, came up with a good idea. She is viable.
However, like all revolutionary ideas. Who in 1917 would talk about how fun it would be to live in the country already in 1937? But what is the essence of any coup? To make life better, more interesting, happier. Therefore, it is logical to assume that the fourth should strongly convert a series. Well, let’s check it.
Lead me to the house
But for some reason Command & Conquer 4 He meets us not with something innovative, but old-weekly escort missions that nobody liked nobody. We have not yet been born, and players on programmable calculators already cursed the selected mathematical obscenities of those pixels that had to be protected and protect. But from year to year, one or the other developer decides again to demonstrate such an exciting task.
So in Tiberian Twilight We need to escape buses with refugees. Moreover, drivers behind the wheel are very philosophical. Now she is, in five seconds – no. What then try and steer when you can count the raven, while crazy fanatics throw Molotov cocktails at you? And it is worth him to just press the pedal and move at least a meter, like everyone else – they won’t get into him. But for some reason he slows down and is waiting for us. Like, stop, Cyril, to kill enemy tanks and planes, this will not clean you karma. Better run to our country of clinical idiots, we will stand under a hail of bullets hand in hand.
Or another similar mission (oh yes, it is not alone here – EA I decided in the latter Command & Conquer come off to the fullest). Save the refugees again. Three buses travel, airplanes, infantry, tanks attack them from all sides. We need to take a blow to ourselves and not let these fragile boxes turn into hot pies with a filling of people. We beat, we lose troops, abundantly scold the developers, but we carry out the task!
But set aside exclamation signs. On the screen lights up “Saved 3 of 11”. And at the other end of the card, damned refugees again arise. Moreover, our army is already battered, it is necessary to deploy the MSC, wait five minutes to wait for new detachments, and during this time the warfare will break all the buses. But wait, after all, it’s too early to run to the store and buy this wonderful game for yourself! I just started telling, this is not the most interesting.
Give me your time
From the mission of escort we move on to the most standard. Give us the task – destroy the enemy mobile factory. Choosing a support class, build seven bombers, three repair aircraft and rush into battle. First we interrupt all sorts of small shusher, we get some, then others. Fifteen minutes later – the apogee of the battle. A fight against the air defense of the enemy who endlessly crawl out of the MSC.
The battle goes five minutes, then five more, then ten more, but not going to end. We cannot destroy the assembly workshop, because if the enemy produces a lot of air defense, our planes begin to quickly lose armor and die, and therefore it is necessary to constantly kill every passing machine. The enemy is not able to win, because the repairmen constantly restore themselves and the bombers. As a result, only once every fifteen seconds we give a few volleys along the MSC, and then again and again we circulate the troops of the enemy. You have forty free minutes? Then be sure to devote yourself to this most entertaining occupation. It’s so interesting!
Do you know what else is interesting? Monitor the behavior of troops. For example, you were again lucky with a mission, where you just need to hammer the enemy for half an hour, and you, in fact, have already passed half the way. They sweated a little, raised the family relatives and suddenly notice that the repairmen suddenly began to treat not the sick comrade and not the one who receives the greatest damage, but an almost completely living ally. And all, run and start again.
It’s still great when half of your tanks falls over the opponent standing next to him, and the rest of the troops mysteriously look at the ghostly distance. And do nothing. Here you have to force everyone to fight from time to time. And in the heat of the battle, yet understand who shoots and who is immersed in the world of dreams. What, do not such riddles give an “epilogue” of fascination?
Look at the stupid series. Now about Kane
Yes, I know that after the previous chapter, everyone has already ordered two American collection publications Command & Conquer 4, But while you are looking forward to delivery, I will tell you https://kariyanichigeki.com/js/pg/the-impact-of-regulatory-changes-on-international-online-casinos.html the story of the fourth part.
You probably, from the first second of the announcement of the last project about Kane, dreamed of listening to pathos speeches that constantly push the local politicians and generals. And also (I see, by your desire to print “Primes”), you waited for the wife of the protagonist to appear in the game, who will tell him in every screensaver that she loves him, that she is worried about him, that she is afraid to lose him, that she frantically craves to jump into bed to Kane, and with him only because the great chapter Nod once shook his hand.
Let’s rejoice – all dreams came true. Just add to them the shooting in the same bunker for all screensavers. And it doesn’t matter who you will fight for – for Kane or for gdi. All the same the same decorations. “Electronics”, admit what you are investing in money?
And the story itself is boring, superficial, classic “nothing”. The only happy that we finally learned a lot about Kane. However, as a man-hand, he was also good. And as a returned legend – it seemed to be a hero at all. Now, however, the hero is also seen, but only the hero of the soap opera.
Club of anonymous multiplayers
Well, the last joy is a network mode. The mechanics of the battle here are the same as in the campaign, only you have to fight for key points. Who controls them, and the glasses are dripping. Play one on one – a form of perversion that scientists have not yet been explored by. How do you like a fight for a position in which an entire tank and two infantrymen participate? Moreover, no tactical tricks during such a fight will not work. Just choose the goal and see. Terribly exciting.
Group fights are already more fun. Here you can unite with comrades, invent at least some strategies. But still the battles themselves are very boring. EA I tried to take a concept like the one in Dawn of War 2, but there the soldiers are well interacting with the environment. Hide, change shelters, arrange ambushes. They all have many interesting chips. And here – fighters from RTS. But one could live with this, because the developers tried to adopt the “Starcraft-Little Foom” system, but only there in order to move from “stone” to “scissors”, we have to make great efforts. And in Command & Conquer 4 – No. And in general you can do anyone almost immediately.
Command & Conquer 4: Tiberian Twilight failed in all respects. It’s just boring to play. The project has no advantages at all. The rollers are banal and tiring, burdock battles, graphics – generally a nightmare. Some kind of tear out. Then why overstate the assessment? Why advise you this project? In memory of past parts? Funny. Therefore, I announce the verdict: “garbage”. And throw it not into the basket, but into the container on the street. So that the stench does not spread through the apartment.
Pros: potentially a good idea with a mobile base;graphics in the year 2002 would be considered very.
Cons: The campaign is boring;The network mode has become much worse;Kane is no longer pleasing;In general, nothing in the game is happy.